Wednesday, March 27, 2019

Havocado hits Steam Early Access this month

 

This could well be the Battle Royale style game you never knew you needed.

Webble Games, the studio founded by the successful YouTuber Kwebblekop, launches its first foray into game creation this month with Havocado.

Havocado is a game that they wanted to not only play well and be fun and engaging, but also be highly watchable, too. This makes sense given the pedigree of Kewbblekop as a gaming YouTuber.

The game itself is best described as a high-speed, crazy physics battle-royale style game which pits you and three friends in a lobby of 50 people with spawning weapons, vehicles, and magic, all of which you can use to eliminate the opponents and collect that W.

The lobbies vary in style – an island, an oil rig, a boxing arena – but the aim remains the same. Last person standing wins. It’s fast-paced, which helps make it fun to play and to watch being played.

Havocado hits Steam Early Access on April 25th. You can view the trailer below:

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Monday, March 25, 2019

REVIEW / Truberbrook (PC)

 

There’s an old analogy about buses; you wait ages for one to show up, and then two arrive at the same time. This seems to be the way with point and click adventures for me at the moment. I hadn’t played anything really good in the genre for a really long time, and then recently I had the pleasure of getting a go at Tsioque and the brilliant little game we’ll be discussing today. Incidentally, go and play the former of these two games, it’s really good. Don’t do that just yet though. I want to get done telling you all about my time with Trüberbrook first. I’m very reluctant to use the word “masterpiece,” but to be perfectly honest, I’m not sure I can think of an equally suitable description for this gem of a game.

 

 

So were to begin? Well let’s start with the level of detail that’s clearly gone into this title. You can see from the moment you start that this had to have been a labor of love. Apart from the fact that Trüberbrook is absolutely gorgeous you can click on so many areas of the world. Not all of these hotspots are going to be useful to your puzzle solving but nothing feels superfluous. You actually want to read and hear every bit of description in the game just because it’s so damn well written. Even things that don’t directly influence the story feel necessary because they help build layers to the world that surrounds you and at the very least add a little bit of humor to the game.

Speaking of humor, the storyline to Trüberbrook is really well written and although not necessarily laugh out loud funny has just enough mirth to keep you playing along with a smile on your face. The characters, although a bit odd in places, are really lovable and the witty dialogue just helps. One example of this is a puzzle that you have to solve involving an old  fellow’s “cat.” Being large furry and orange, however, does not a feline make. Klaus is as loyal a pet as anyone could have and, despite being a fox, spends plenty of time stuck in a tree. I found myself actually chuckling at myself because I did a double-take as said pet wandered across the screen. It’s these little things that make you laugh sometimes just as much as obviously written gags.

 

 

So what’s the story about, then? That would be an excellent question, and guess what? You know me so well by now, I’m not telling you. Not to be mean but this is a game where spoilers will actually spoil the story as opposed to just leaving you a bit miffed and I’m not going to do that to you. It’s about the antics of two lead characters, Dr. Hans Tannhauser and Gretchin, both of whom are scientists in different fields.

The story builds around a little German town called Trüberbrook and that’s actually all I’m telling you. It’s kinda got a Twilight Zone feel to the plot so if I go opening my mouth it’ll just ruin it for you. What I will say is that it’s awesome and I will definitely be finishing it to see what happens. Suffice it to say there’s been some odd goings on in the old mine.

 

 

The puzzles in Trüberbrook are a perfect level of difficulty. There isn’t any hand-holding in this game so you actually have to think about what you’re doing, which is great. On the other hand every solution feels logical. I have no issue with a bit of moon logic – it’s something that defines the point and click adventure genre – but too many games go too heavy on the weird.

If it comes to the point where you’re clicking everything with everything else just to get a result you aren’t puzzling anymore, you’re guessing and too much guessing defeats the object. Something else I love is the way items combine. You don’t need to spend six hours fooling about in your inventory to see what works with what. If you have a set of items that solve a puzzle they’ll all appear next to each other in your radial and you’ll just use them. This is so much better than faffing about.

 

 

Speaking of radials, this game plays like a charm. Everything you do falls into a little radial menu. So for each hotspot you have the option to “talk”, (for people obviously,) “view” to get a description, “use,” for picking up items etc or go into your inventory and activate what you already have. It’s really that simple, everything else is point and click. These games are all about story so they don’t need complicated controls, Trüberbrook has nailed it with the interface.

As I mentioned earlier this game is a joy to behold. The graphics are beautifully drawn and each area has it’s own very distinctive feel. For me at least, it really was like playing through an episode of Tales of the Unexpected something that I really liked. The characters themselves have an animated feel to them, but not cartoony. I wouldn’t be surprised at all if some stop-motion work was done here. The characters have a sort the sort of 3D feel that isn’t rendered it’s like actual models have been used. Coming back to the level of detail the lip sync on the dialogue blew me away. You can’t always see the character’s mouths so this could have been something brushed over quite easily but no, detail is obviously everything. It really is remarkable.

 

 

So I have to have a few gripes, right? Not really. I noticed the odd spelling error in some of the written dialogue and by odd I mean like one or two little things. With the general level of perfection showing in this release this isn’t something I’m going to be complaining about. My only other tiny, gripe is that sometimes when your character touches something, a door for instance, their hand will actually go through it as opposed to opening it. I’m really picking holes now. I can’t think of anything else I didn’t like.

I’m going to note this separately because I think it’s something that I’m unsure on. The voice acting initially comes over as a bit wooden in places. Normally I would see this as a fairly major put off point. The thing is, as you play into the game and hear more of the voice overs they really begin to fit the theme. I really warmed to the characters as I played through the game so I’m going to leave this to your own interpretation.

 

 

To sum up, if you love a good adventure this is one that is well worth taking part in. Trüberbrook has re-kindled a love that I had for the point and click adventure that I thought had pretty much died off. It just goes to show that this genre is not a thing of a by-gone age and that a story, if written well will always be immersive and timeless. I think people will be talking about this game in the future with the same  fondness we talk about the Monkey Island and Broken Sword series’ today. If this style of gameplay is your thing you would be remiss not to get your hands on this title as soon as you finish reading this review. Incidentally I’m done now. Well go on then, get yourselves over to the Steam store and get playing!

 

 

 

This review is based on a retail copy of the game provided by the publisher.

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Tuesday, March 12, 2019

Niffelheim updates and plans for console

 

Niffelheim is a 2D RPG side-scroller from Ellada Games. You play as a fallen warrior, a hero defeated in battle. Your soul trapped in Niffelheim, a land of darkness and death, the very opposite of where your soul belongs. Therefore, your objective is surviving and escaping to Valhalla.

Niffelheim

Vikings, Norse mythology, good vs evil, axes (big ones). Then thrust into surviving the perils of Niffelheim, left scrounging for resources. You will craft weapons and armour from the bones of your enemies. Defend against a barrage of soulless warriors who come to attack your lands. Forage for food. Yep, even the dead must eat. Your sole mission to defend, defeat, and collect all the lost pieces to the portal of Asgard. Not an easy feat, given the dead warriors, giants, and countless spiders that will ceaselessly confront you.

niffelheim war

The game’s latest update is sure to please with a focus on balance. Bosses and enemies are now more evenly pitted against you in battle. Loot is also more obtainable, thanks to a new loot spawning system. There is now an option for action tips, helping newer players to settle-in easier, which can be turned off in menu. Empty, dead bellies won’t need to be replenished as often, now that you’re able to stay fuller for longer. There is also new characterization elements, and dungeon mobs are now more unpredictable.

You can check-out the new trailer…

…Or, just head over to Steam. The game boasts single player, multiplayer and co-op action, and full controller support.

Niffelheim is currently available on Steam’s ‘Daily Deal’ for 66% off! For a short time, so get it now! It is also set to release on Nintendo Switch, PlayStation 4, and Xbox One this Spring.

Follow Ellada Games on TwitterFacebook, and YouTube.

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REVIEW / Pode (PS4)

 

Pode, the new coopoerative puzzle game from Norwegian indie developer Henchman & Goon, is the story of a fallen star named Glo trying to go back home. Glo befriends a little rock named Bulder, and the two set off on an adventure to climb up Mount Fjellheim to get Glo back into the sky. In their adventure, the two learn to use their different abilities and work together to solve puzzles to progress up the mountain’s passages.

 

 

There are more than 30 puzzles in Pode, broken down by different stages. In the first couple of stages, the game gets you acclimated to controlling Glo and Bulder. While playing single player, you get to control Glo and Bulder one at a time. You switch control by pressing a button, but there are three ways to move Glo and Bulder simultaneously: either hold a button to get them to hold each other’s hand (which is a very cute touch), use Bulder’s special ability to gulp up Glo (or other stones), and finally either one of the two can jump on top of the other’s head.

 

 

For each puzzle, Glo and Bulder must utilize their different abilities to complete each one. Glo is able to illuminate darkness, summon flora, and teleport to a previous spot (which is learned towards the middle of the game). Bulder is able to transport Glo and other stones via gulping and regurgitating them and to crystallize rock formations. Additionally, as a star, Glo is lighter than Bulder and is able to jump higher and somewhat glide as well. Bulder, on the other hand, is heavier and can use his weight to press down floor switches.

 

 

Every stage usually has six puzzles, and each stage usually has six puzzles save for a few stages. The puzzles gradually increase in difficulty, but it does not really pose much of a challenge; it’s really more of a headscratcher sometimes, but the trial-and-error method always works. Fortunately, if Glo and/or Bulder falls down a cliff, they get magically teleported back to safety. Also, the game allows fast travel to the different puzzles.

 

 

If there is a little inconvenience about Pode, it’s that most of the last puzzles of a stage (i.e., the sixth puzzle) do require quite a stretch of imagination. That’s because the game doesn’t give you any hints for the solution. The last puzzles aren’t also somewhat tied to the puzzles you’ve encountered earlier; they’re completely new to you when you encounter them. If you’re like me, you will get frustrated until you give up and resort to a walkthrough video.

 

 

Pode also has a couch cooperative mode. If someone else wants to play as Glo or Bulder with you, all he or she has to do is pick up another controller. Both of you guys can then tackle the puzzles together, which will make the game experience more fun as well as more efficient, since switches that require a combination of Glo and Bulder’s abilities can be quickly done without needing to switch back and forth. Also, two heads are better than one in solving those tricky puzzles at the end of the stages.

 

 

Pode is definitely a great game for puzzle lovers and even better for those who like playing them with other people. The 30+ puzzles make this game a quick pick up and play. You (and your partner) might get frustrated with some puzzles, but that can be easily solved with either using your head or a walkthrough.

 

 

 

This review is based on a retail copy of the game provided by the publisher.

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Monday, March 11, 2019

Deck of Ashes gets a new story trailer

 

You’ll probably know that I wrote a piece recently about an interesting little title called Deck of Ashes. What? You didn’t? Please go back and click on that link or everything I’m going to say next will mean absolutely nothing. I’ll wait here for you. We caught up? Good; let’s continue …

Deck of Ashes as you now know is an RPG/Rogue-lite/card fusion, being brought to us by the folk over at AYGames. To help you get a bit deeper into the story, and also gain a better idea of what’s going on a new story trailer has just been released ahead of Early Access release next month.

To give you a quick summary of the plot. The video will teach you about the Ash Curse, a plague that was brought about by the greed of an evil group called The Outcasts during their quest for power. In this quest The Outcasts accidentally shattered Lady Death‘s ash box. The tragedy of this event was felt twofold. Apart from unleashing the horrific power of the box upon the world they also managed to transform themselves into, “other” and more corrupt versions of what they were to begin with. You will be taking the role of one of these misbegotten souls in your quest for redemption.

The wise Ash Master has come to give you a chance to save yourself as you travel the world, battling evil and slowly revoking the curse. If you are to survive long enough to see your quest come to fruition you will need to build power battle decks. You will also only be getting one life, so you’ll need to use strategy, skill and guile or you won’t be getting very far.

Enough blabbering from me. Why not just take a look at the video and see what you think for yourselves?

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Saturday, March 9, 2019

The first Metal League launches tomorrow

As gamers I think it’s safe to say that winning is in our blood. We wouldn’t do what we do if we weren’t getting some kind of satisfaction out of beating something. Taking this urge to win to another level it’s always even more fun to get a prize at the end that isn’t virtual. Fans of Heavy Metal Machines may just be able to get their hands on such a prize and in this case it’s more than just a trophy; it’s spendable. Heavy Metal Machines have partnered with ESL Play to bring you the first Metal League and guess what? There is a five thousand Euro prize pool that you might just be able to get a slice of.

The first Metal League begins tomorrow, (March 9th,) on the European server of the free-to-play PC car combat MOBA. Players from everywhere are invited to join and you all still just about have enough time to form your teams. Once you’re set you can join the game’s competitive queue feature and have a go at getting your mits on some of that lovely cash prize.

The Metal League is the perfect way for the players to jumpstart their eSports journey with Heavy Metal Machines,” says Tatiana Moreira, developer Hoplon’s Head of Marketing and Publishing. “The competitors can team up with their friends and have fun, or go all out after the cash prizes. For us each player is unique and we take great care to treat all of our community fairly, that’s why we will also expand the Metal League tournament to the North American server this May.”

The fact that the devs genuinely care about their player base can also be seen in their Discord channel. Here players are not only invited but encouraged to bring suggestions and air their criticisms to the Hoplon crew. It’s also a great place to find team mates, chat, and generally just kick back and have a good time.

As I’ve mentioned the tournament begins tomorrow with the competitive queue opening within the game for players between 2 and 8pm. That’s GMT folks so make sure you work out your time differences. From here the tournament will be taking place throughout the month. The dates you’ll be wanting to pen into your diaries after the 9th are the 16th, 23rd and 30th of March and the 6th, 13th and 20th of April. The event will culminate with eight finalists being bracketed and pitted against each other in best of one matches.

Don’t worry if your your on the wrong side of the pond you will still be getting your chance to get involved. In the mean time you can download Heavy Metal Machines here and give this title a whirl. There are dedicated North American servers so everyone should be able to have a go and see what all of the fuss is about.

It’s great that we’re all being given the chance to get involved and take part in this tournament. The thing about eSports is that it’s usually only the best players that ever get a sniff of the action. This competition could see a total newcomer leaving with glory and that is definitely a positive thing. If you think you want in and think you can come away a bit financially better off as a result more power to you. You’ve got about 24 hours to get some practice in. You’ll probably want to stop reading this and get started. Good luck!

 

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Tuesday, March 5, 2019

Chicago Comic and Entertainment Expo C2E2 is back in action this month

 

Here in the midwest, we think that spring is nearly here. Polar vortexes aside, the calendar month is March, so maybe? Either way, this time of year means that the Chicago Comic and Entertainment Expo (aka C2E2) is about to pop off at the McCormick Place on March 22-24.

The TVGBers in the Chicagoland area attend nearly every year and plan to provide you coverage on this year’s happenings. A large focus for us is the Gaming Zone, which features video games, board games, and card games alike. I Play Games has been supporting the video gaming floor for as long as I can remember and they will be back again this year hosting multiple gaming tournaments from classic Mario Kart 64 to Super Smash Bros. Ultimate.

Apart from gaming tournaments, Cascade Games LLC will be hosting Magic the Gathering tournaments all weekend. Other C2E2 tabletop/deck-building events will be centered around Keyforge, Star Wars Destiny, Legend of the Five Rings, and Upperdeck.

The interactive, live-streaming game show Gaming Under the Influence will be happening all weekend long, but you’ll have to BYOB. Additionally, DePaul University Esports will be on hand.

Last, but not least, lots of voice actors from your favorite games will be on-site to sign autographs and meet fans. There looks to be a large gathering of Mortal Kombat actors in attendance for a panel on Saturday, March 23. However, I am looking forward to FemShep herself, Jennifer Hale!

For a list of gaming guests and more information on the Gaming Zone at this year’s C2E2, head over to c2e2.com/Features/Show-Floor/Gaming-Zone/.

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Monday, March 4, 2019

Where have you been all my life Out of the Park Baseball?

 

When I am not knee deep in a 60+ hour RPG or trouncing through an open-world adventure, my other gaming love is baseball. I play fantasy baseball, including an extremely deep dynasty league with minor leaguers and contract considerations. Growing up in the Tampa Bay area, I root for the Rays and follow them fervently throughout the year during both regular and off-season. I reluctantly jump on the MLB The Show bandwagon every year and create a new Road to the Show player to work my way up from the minor leagues to the The Show. While I have enjoyed the improvements to RTTS mode every year, I have become increasingly disappointed with The Show‘s Franchise Mode. While I’ve enjoyed building the Rays into a perennial World Series champion in Franchise Mode over the years, it always seems like the focus on this mode is diverted to the money-making Diamond Dynasty.

I get it, micro-transactions and online multiplayer competition is king. We live in the $60+ age of gaming, where that initial price tag is for a base game with updates to follow. If I am enjoying a game and something worth the time and money is released for it, then I will likely continue on my investment in the form of a season pass or some extra in-game currency. But Franchise Mode use to be all we had and now it’s an afterthought to Sony San Diego. Browse Reddit or other forums and you’ll get the idea on people’s feelings towards this.

Recently, Steam had a sale that dropped the price of Out of the Park Baseball 19 to $5. Noting the substantial discount, I visited its store page and was excited about what I was reading. OOTP comes up a lot on /r/theshow and rightly so, the game is a Franchise Mode enthusiasts dream. You can be a Manager/GM of your favorite (or fictional) team and handle every intricacy of your organization from drafting amateurs to setting ticket prices? Sign. Me. Up.

I’ve played through builds and rebuilds for both the Rays and the White Sox for multiple seasons. I’m currently trying again with the Rays in year 2027 after a loss to the Giants in the World Series and the departure of megastar Bryce Harper (signed a respectable 8 year deal with the Rays compared to what he just signed with Philadelphia). Both teams have owners that are particularly stingy with the wallet (not unlike real life) so hours have been spent scouting and constructing a sustainable minor league system while maximizing guys in their controllable years of MLB life. When you get tired of looking through spreadsheets and trade windows, you can take control of the game and manage every pitch and swing if you’d like. OOTP offers a plethora of things to do and each yearly cycle has exciting elements to be constantly looking forward to.

 

Control the game, complete with 3D animations for each play. Image courtesy of Out of the Park Developments (https://ift.tt/2qTMErt)

 

Review player profiles, ratings, and contract info. Image courtesy of Out of the Park Developments (https://ift.tt/2qTMErt)

 

Get the rundown on what’s going on around the league and in your organization from the manager screen. Image courtesy of Out of the Park Developments (https://ift.tt/2qTMErt)

 

In my opinion, it’s simulation strategy at its finest. I’d even be as bold to say that it’s on par with strategy games like Crusader Kings 2 and Stellaris. And while this isn’t a proper review by any means, I just wanted to say kudos to the developers for creating such an engrossing baseball sim. Now I get why people are in love with Football Manager.

I’ve spent many hours in OOTP 19. Luckily, I won’t need to spend much more time because the newest iteration, OOTP 20, will be out later this month.

For more information on OOTP, visit www.ootpdevelopments.com.

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Saturday, March 2, 2019

REVIEW / Mewnbase (PC)

 

What’s a kitty cat to do when it lands on a strange planet? Survive, of course! In Cairn4’s Mewnbase, you play as a space traveling feline that lands on a mysterious desolated planet. From this point your cat avatar has to scrounge up materials to build a shelter that provides energy and oxygen, discover a way to maintain a steady supply of food, and explore the mysterious planet and uncover artifacts.

 

Mewnbase 1

 

Mewnbase, for all intents and purposes, can most easily be compared to another 2D survival game, Don’t Starve. Both games revolve around acquiring materials and constructing a maintainable means of living in a harsh, unforgiving environment. However, unlike Don’t Starve and many other games in the survival genre, Mewnbase doesn’t place its focus on scrounging up whatever possible to withstand attacking enemies. In fact, you’ll quickly discover on the planets of Mewnbase you are very much alone.

All that is out there on the wild untamed planet is a cat and some materials. There are no enemies, so that means there is no form of combat. The gameplay is fairly simplistic and easy to get into a survival rhythm. The materials are all pretty straightforward and it’s easily laid out how to create an item and where to procure the materials.

 

Mewnbase 2

 

You can easily scavenge enough food to survive day to day and find all of the elements needed to craft basic survival tools. The toughest material to find and collect are the artifacts which need to be researched in order to unlock more items to craft, but even then you can usually find a few within the first day or two. Mewnbase is for sure the most relaxed I’ve ever been playing a game in the survival genre.

However, while it is easy to survive, it’s not as easy to thrive. In order to get the best items and gear you need the a lot of artifacts which can be dispersed pretty far apart due to the procedural generation of the planets. The days of Mewnbase will also seem to tick by incredibly fast, which becomes doubly apparent during the night sections where it can be difficult to see anything at all even with the flashlight on and essentially shuts you down from exploring. There is a map function in the game, but even with that in mind it can be very easy to get lost exploring and run out of oxygen before making it back to base. Of course you can craft items to help out in case of situations like this.

 

Mewnbase 3

 

There are only 3 gameplay modes of Mewnbase; tutorial, mission, and endless mode. The missions all boil down to “survive x amount of days” and as previously stated survival is easy peasy and the amount of days on the mission in my experience have been fairly low meaning I couldn’t even unlock a lot of the crafting items in that span. After the player hits the day limit of the mission mode they will get kicked back to the main menu. It would be nice to at least have the option to continue playing, as there were times where I was browsing the crafting menu and hit the days survived goal in the background to be abruptly jettisoned to the main menu.

Players will spend the bulk of their time playing Mewnbase in endless mode. This gives the player the ability to really pour over the map, unlock all of the crafting options, and play around with everything the game has to offer. Unfortunately, everything the game has to offer can be experienced in a matter of hours. Due to the low difficulty of the game, the modest amount of content can be parsed through and experienced fairly quickly leaving the player to ponder what there is to do next.

 

 

However it is worth noting that this game is still in its early access stage and is being updated with regularity. The developers are very open with the community they are building and listen to their suggestions of bug fixes and possible additions. So it is entirely possible that a few months down the line this game could evolve in some significant ways.

But what Cairn4 has developed in Mewnbase is a solid, well, base. The cutesy cat theme is endearing; its adorable to pick out your cat and uncover artifacts that end up being laser pointers and kitty treats. The game has a steady pace that encourages the player to keep moving and exploring even without the threat of enemies. The planets use procedural generation in a simple way that prevents the player from getting too comfortable on multiple new saves by changing up the placement of materials and weather events such as sandstorms and thunderstorms.

 

 

Mewnbase is a perfect survival game for people that haven’t spent a significant amount of time with the genre yet. The materials are plentiful enough that the act of surviving in and of itself isn’t a frustrating task. With a level head the dangers that are present can be overcome, despite applying pressure early on. This helps a new entrant to the genre acclimate with the basic systems of a survival game and serves as a more chill and relaxed experience as opposed to a frustrating game rife with deaths and confusing terminology. There’s enough in the box to warrant the modest price of admission, but if the survival genre bug really bites while playing Mewnbase, the only relief would be to seek out another game with more expansive content.

 

 

 

This review is based on a retail copy of the game provided by the publisher.

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Friday, March 1, 2019

Figure it out yourself! The Sinking City Investigation feature trailer

 

The Sinking City is an upcoming action-adventure mystery horror game from developer Frogwares and publisher Bigben Interactive. It takes as many pages it can out of H.P. Lovecraft’s insane book.  Like with many Lovecraftian video and board games, players assume the role of a detective investigating strange happenings in the 1920s, usually involving supernatural beings and cultists and everything in between. In The Sinking City, residents are adjusting to the bizarre rising, haunted tides around them. With peculiar changes to both the scenery and its inhabitants, you must work as hard as possible to unravel the mysteries of what is happening around you.

In the trailer below, Frogwares are trying to make one thing very clear about The Sinking City: don’t expect any hand-holding. Gone are the days of light, melodic tinkling chime sounds as you pass by clues in L.A. Noire. This Cthulu-stuffed game isn’t giving you any help whatsoever. It’s up to the player to find the clues they can on their own without any prompts or assistance and decide when they’re satisfied they’ve got a strong enough case to press forward. The trailer also reveals various special powers the protagonist possesses which can lend aid towards completing his mission.

Naturally, there are weird effects and insanity mechanics that are typical of Lovecraftian media, but the idea of a proper detective game with no assistance granted to the player is one that will definitely be sure to turn heads.

The Sinking City is due for release in 2019, on PS4, Xbox One and PC.

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