Wednesday, June 26, 2019

Ries joins Legacy of Discord

 

Who’s Ries when she/he/it is at home? I hear you ask. We’ll get to that in a minute. Firstly, I have some event news to get out of the way. This particular event has been designed to make fans of Legacy of Discord happy. So happy, in fact, that the event it being named after this simple premise. You are all cordially invited to the Happy Festival, the happiest in-game celebration the title has had thus far. It is a celebration, too; Legacy of Discord has been thrilling gamers for a thousand days now and has decided to commemorate the anniversary, and rightly so!

So, what can you expect from all this joy? Well, aside from the general fun and frivolity and plethora of rewards that comes with this sort of thing, there’s plenty of activities for you to get yourselves involved. Why not take part in the “guess the code” event that’s running? Not your thing? That’s fine, what about your pets; we all like our lovable companions, right? For those of you wanting to show off your furry friends you have both pet chess and pet arena which will enable you to do just that. A new photo editing feature has also been implemented for those that want to get just the right screenshot of all the fun.

Now … back to Ries. To answer that earlier question, Ries is your new mercenary. She’s a witch and like many other mercenaries has no discernible destiny; instead, her fate is leading her on a particularly dark and dangerous path. Those of you allied with her will be grateful to have her on your side and learn just how much she values her new sense of purpose.

Those of you wanting a bit of discord with your game are also in luck. YOOZOO have just launched their very own dedicated Discord server. I’m not going to insult you by explaining what Discord is but it’s always nice to have the ability to use it if you want to. If you do want to, you can go and do that here.

There you have it. A bit of fun for Legacy of Discord fans. If you’re completely new to the game, there’s something about these little events that makes them really brilliant starting points. Having the chance to win and collect cool stuff on your first time out on a new adventure is great. You never know you might have so much fun this becomes your next favourite thing. At the very least you should be happy, right?

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Tuesday, June 11, 2019

E3 2019: Nintendo Conference Liveblog

 

Hi, everyone! We’re down to the last big conference of E3: Nintendo’s! Join Derek once again as he reports on the Big N. The Direct is rumored to be around 45 minutes, so expect some big news. Bayonetta 3, Metroid Prime 4, DLC Fighter #2 for Smash Ultimate? The possibilities are endless.

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Monday, June 10, 2019

Forest Home comes to Switch this month

There are a few misconceptions that are often made about games. One of the worst of these is that if something is bright and colourful it’s probably for kids; small ones. This is a really dangerous assumption to be making because what you’re saying is that if it looks like a kids game not only will it be such but that it will also be really easy. You’re an adult right? Well that doesn’t stop nine year olds playing and being good at GTA 5 so it shouldn’t mean you aren’t going to get a whoopin’ from a game that looks like it was made for pre-schoolers. This pointless little tirade brings me to Forest Home, a puzzler due for Switch release come June 20th.

To put things really simply, something has gone wrong in the forest. The animals are lost and it’s up to you to guide them home. Sounds simple enough right? This is where the kicker comes in. This game has a lot of puzzles to master ranging from so easy you’ll be able to complete them with your eyes closed to just lobotomise yourself now and be done with it. This colourful game with simplistic controls and a warm fuzzy theme might just be about to ruin your day. In a good way.

The gameplay itself is simple. All you need to do is draw paths for your little forest friends to follow until they reach safety. This will see them navigating bridges, avoiding obstacles and eating food as they go. You’ll also find challenging boss levels wrapped into the mix which will involve the game’s antagonist, a certain mischievous goblin.

As well as being plentiful levels are also diverse and you are invited to explore a total of eight different forests ranging from deep woods to mangrove swamps. We all like collecting things right? Well to add to the fun you’ll get a scrapbook to fill with loads of unlockables and secret rewards. If a thousand plus puzzles aren’t enough to keep you going this certainly should.

Forest Home has also been optimised for Switch players. This will give you new puzzle layouts and a re-worked campaign with rewards especially designed for users of the console. This is essentially a mobile port which means that the game naturally suits your Switch handheld for play on the go.

Something else that’s been added which I think is really cool are new colour blind modes. These are designed to help those of you with Protanopia, Deuteranopia and Tritanopia. The fact that the devs are thinking this way is something to be noted and admired.

If you want to get your mitts on Forest Home try and get in there during the first week of release. European and American players will be able to get a 20% discount on the game during this time. Forest Home will normally be selling for $14.99 but for the early birds out there it’ll be $11.99; which is a bargain when you consider the amount of content you’re being given for your money. Those of you who like brain teasers might have just found a new way to frustrate yourselves.

 

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Sunday, June 9, 2019

E3 2019: Micsosoft Conference Liveblog

 

Greetings once again, fellow readers! Our very own Derek Bartnett is back again, giving us a liveblog of Microsoft’s press conference. With Sony backing out of the show this year, Microsoft has the potential to make E3 2019 its own. With a whopping 14 first-party reveals up its sleeve, the company may be able to back its word up. Join TVGB in a few to find out.

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Friday, June 7, 2019

PREVIEW / Second Hand: Frankie’s Revenge (PC)

 

When aliens invade the planet and build an unstoppable army of robots, the only logical way to fight back is with an even better robot; preferably with a disco ball head and a bat with a nail in it. This is the route humanity takes in Rikodu’s Second Hand: Frankie’s Revenge; an early access title that just released on Steam. A cartoonish 4 player co-op action battler that lets each player piece together their perfect fighting machine to take back the planet from the alien robot menace.

 

Second Hand Screenshot 1

 

The biggest point that must be addressed, first and foremost, is the customization options which are broken down into 5 major areas: head, main weapon, off hand weapon, body, and wheels. Each piece of equipment also comes with several unlockable skins to finely tune the look of Frankie. Instead of a disco ball head, he can have a disco ball with an afro or a head. You can also use different skins to customize items in your base, which acts as a hub area to choose levels and loadouts. As far as I know the only purpose these base customization’s have right now is to flex on your friends in the local and online co-op.

These skins can be unlocked by buying them with in-game currency, which are bolts that enemies drop pretty frequently, or by opening toolboxes that are awarded upon leveling up Frankie. The toolbox is functionally a loot box that will award 1 skin for either the base customization or for a random part Frankie has in his arsenal. As far as I know, there are no ways to use real life money to unlock skins or loot boxes, so there’s no malicious gambling going on in Second Hand.

 

 

Despite customization being a major selling point of the game, I still felt a bit underwhelmed by the options offered. As of this look at the game, there are 4 different heads, 5 main weapons, 5 off hand weapons, 3 Body types, and 3 types of legs to be used by Frankie. The legs vary up Frankie’s walk speed, the body adjusts the balance of HP and energy reserves for special attacks. The main weapons range from a sword to a chainsaw for melee, and glue gun for slowing enemies and healing allies. Off hand weapons have more ranged ability or can stun enemies. Special attacks change with the headpiece Frankie wears, with the starting head being a disco ball that dazes enemies in range.

While on paper it may seem like a lot of options, there were several pieces that functioned very similarly. I was able to get a taste of each piece of equipment fairly quickly, as the gear unlocks at a steady pace. It’s worth noting that I was able to get a new piece of gear after each level completed and the game still has several blanked out sections. Meaning this is likely just a slice of content for the preview build, so I can’t knock it too hard for what it’s offering at the moment. Hopefully there are more options added, as of right now there are just enough pieces to make a rounded team with melee users, a ranged fighters, and healing specialists.  

 

 

In this preview build I was given a look at 12 levels across 2 different campaigns as well as the boss fight for the first campaign.These levels often followed a similar pattern; go through a mostly linear path while fighting off randomly spawning enemy robots. Some levels would have Frankie escorting a payload that the player has to fuel up intermittently, some required Frankie to sabotage the enemy robot’s production machinery. Despite the overarching goal of the level, the majority of your time in Second Hand will be spent blasting robots with your preferred loadout.

The robot blasting is fun! Doubly so with friends by your side for support. Frankie moves very fluidly in a twin stick shooter style with a useful dash feature, making it easy to kite hordes of robots or to close the gap on an enemy showing an opening and then get out before they can retaliate. The enemy types are varied and keeps each engagement interesting. They’re also wonderfully designed in the same cartoony style as Frankie, making these fights visually appealing as well. One of the most interesting parts of the game was that at the end of each level you have to call in an evac and then get your jetpack to boost you out of the map while hordes of enemies chase you around. It’s hectic fun and makes every level a challenge from start to finish.

 

 

Having a partner or team really sets Second Hand apart from the crowd. By yourself Second Hand can get a touch monotonous by running through objectives, killing robots; rinse and repeat. However once you get a team you have more freedom to try different things. You can have your teammate heal, while another pushes the payload and you keep the enemy robots off their tail. The options of gameplay really open up a lot more once the team gets involved and this is something I’d like to see developed more in time. Maybe introduce more Frankie parts that work as a support tool and make strategizing more in depth.

Second Hand: Frankie’s Revenge is a hectic fun battler that is still in its infancy, but there are a lot of exciting places for the game to go as it traverses early access. The content available was a little on the shallow end for its first release, but the times I had while working through this portion of the game were filled with more good than bad. There were definitely moments I was left wanting more. Luckily Rikodu has dedicated to adding more parts and modes in the coming weeks as Second Hand goes through it’s first steps of early access. As it is now, the game is a stylishly cartoony way for you and some buddies to kill some hours and even more robots.

 

 

 

This preview is based on an early release copy of the game provided by the publisher.

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New platform added to release date of Lost Words: Beyond the Page

 

Lost Words: Beyond the Page looks to be a visually striking and emotionally engaging puzzle platformer. It previously was announced with a release date that included PlayStation 4, Xbox One, and Steam. Now, however, Publisher Modus Games and developer Sketchbook Games have announced that the Nintendo Switch has been added to the list of platforms at launch.

This announcement comes coupled with a brand new trailer that introduces the beautifully animated world of Lost Words:

Lost Words: Beyond the Page puts players in the role of of a young girl as she adventures through the world of Estoria. Puzzle-platforming action will ensue against a backdrop that sometimes includes the pages of a book. The story was penned by renowned writer Rhianna Pratchett, who was also lead writer on Tomb Raider (2013) and Rise of the Tomb Raider. The gameplay consists of interacting with words themselves as players progress through platforming segments and solve challenging puzzles.

The release date for Lost Words: Beyond the Page is set for December 2019.

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