Wednesday, February 7, 2018

Battlefield 1 Turning Tides: DLC breakdown

 

EA and DICE. A partnership forged in the fiery pits of hell, if you happen to be a Star Wars fan; the profile of the controversy surrounding the latest Battlefront title has been so enormous that it’s made us all forget about the pair’s other shooter set a long time ago (though not in a galaxy far, far away). That’s right, folks, it’s time for yet another Battlefield 1 DLC. This week, it’s the nautically themed Turning Tides.

As you may know, the Turning Tides expansion for Battlefield 1 has been split in half, with one portion of the release having already been available since December of last year. The other half was made available as of Saturday, hence the frantic stabbing at a keyboard in the early hours of the morning.

Anyway. Let’s take a peek.

Maps

There are – as usual – four new maps to explore and dominate in the Turning Tides roster. The first two, released in December, are Achi Baba and Cape Helles. Both take place in the Dardanelles channel, during the Gallipoli Campaign of 1915. Cape Helles is an uphill struggle from beach landing to enemy trench lines; you’ll spend most of your time running the channels carved into an otherwise barren hillside. Achi Baba, on the other hand, doesn’t feel particularly nautical at all, and instead poses a unique mix of ancient ruins and steep-sided ravine pathways that open out onto objective points.

Arriving more recently are the last two maps of the Turning Tides expansion. Heligoland Bight is an absurdly small map that consists of a tiny archipelago in the middle of the North Sea – expect to be drawn toward the lure of several varieties of naval vessel as you end up bored of running in circles on land.

Zeebrugge takes place on the Belgian coast, with the action squashed into a ruined industrial jetty that juts out into the sea by quite some way. For those of you who have played Battlefield 4, think Paracel Storm with less palm trees; for those who haven’t, brace yourself for that fish-in-a-barrel feeling.

Game Modes

The Turning Tides DLC introduces a twist on the classic Conquest game mode: named Conquest Assault, the only real difference is that the teams are split into Attackers and Defenders (the latter of whom control all points at the start of the game). Oh, and you’ll notice that the first two maps to be released in December have been paired off to form the Gallipoli Operation.

On the subject of Operations: the shiny new Operation Campaign event mode has been released in tandem with this DLC, pairing off chronological Operations and offering a unique Battlepack should you reach the required number of play-throughs within the time limit.

Weapons

Ah yes, the fun bit. There are 8 new weapons that have been introduced as a part of the Turning Tides DLC, across all four classes. If you’re an Assault kind of player, you’ll be interested in the M1917 Trench Carbine semi-auto rifle, as well as maybe the Maschinenpistole M1912/P.16 if you’re into that sort of pathetic pea-shooter. Medics have had more luck, and will definitely want to get their hands on the Farquhar-Hill with Storm and Optical variants.

Support players can unlock the M1917 MG, complete with bipod and huge magazine size; Scouts are spoiled for choice, being able to equip the Type 38 Arisaka Infantry and Carcano M91 Carbine rifles depending on their mood. If you’re the kind of person who enjoys using melee weapons, moreover, you’ll love the new Naval Cutlass and Grappling HookJust don’t use them on me, please.

Vehicles

Turning Tides wouldn’t be called Turning Tides unless it were chock-full of nautical machinery. Aside from the new coastal batteries and hefty cannons, there are 2 major additions to the vehicle roster to be aware of: the L-Class Destroyer and the C-Class Airship. Both vehicles carry four soldiers and bristle with explosive weaponry, acting as lethal, miniature versions of the enormous Behemoths that turn the tide of the fight so often on Battlefield 1.

Anything Else?

Turning Tides introduces a new playable faction, in the vein of previous DLC; play as the plucky British Royal Marines and marvel at just how jolly splendid this whole war business really is. A new Elite Class has also been introduced: the Infiltrator is able to activate sprint speed boosts and call in artillery strikes, and acts as a spawn point for all friendly players. Oh, and he’s packing like seven grenades, which is nice.

Of course, there are also a metric ton of new unlocks, specializations, and assignments to keep you entertained once all the major talking points have been exhausted, but I’ll let the official website do the heavy lifting there. If you’d like to take a look at the full list of patch notes check out this official page (and this one for the most recent update); the game has had a definite overhaul in terms of weapon statistics and mechanics, one that is well worth checking out.

That’s all, folks. Keep an eye on the site for an in-depth breakdown of the final DLC for EA/DICE’s Battefield 1, the ominously-titled Apocalypse, but also for news of a rumored new Battlefield game due for release at the end of this year…

Oh. Right. The most recent pack, Turning Tides, was released in part on December 11th 2017 for Premium Pass owners; the second half was released a few days ago on February 3rd. The Season Pass is currently priced in the region of GBP £39.99.

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