Wednesday, March 21, 2018

Nairi: Tower of Shirin destined for Switch

 

As long as it’s well written, you can’t beat a good point and click adventure. I remember the old Zork days when you spent more time rewording things like, “pick up rock,” than adventuring because, as well written as it was, the game had the vocabulary of a four year old. Then when I hit my early teens things changed. Some of my favourite games of all time appeared and the point and click genre was born. I’m talking games like Curse of Monkey Island, Day of the Tentacle and of course Terry Pratchet’s Discworld. If you haven’t played any of these, by the way, go and emulate them (or actually there’s a few good ones including Day of the Tentacle in the PS Store), they’re all awesome. Actually, while we’re at it, let’s add 7th Guest and 11th Hour to that list.

Now I’ve just given myself more work by spawning a future article I’ll get on with the reason I’m here. Nairi: Tower of Shirin is soon to hit the Nintendo Switch and yes you’ve guessed it … it’s an FPS. No, seriously, point and click all the way. Let’s have a little look, shall we?

As I’ve clearly just stated, Nairi: Tower of Shirin is a point and click puzzle adventure with stunning graphics and a cast that give it its own unique quality ideally suited to the Switch. Our two protagonists in this tale are Nairi, a troubled upper-class girl who is forced to abandon her rich, sheltered life and Rex, a gangster turned scholar who she meets after being plunged into her city’s seedy, gang ruled Tower district. Together they will set out to uncover a dark mystery surrounding the enigmatic Tower of the oasis city of Shirin.

Joshua van Kuilenburg, founder of HomeBearStudio said, “Nairi meets a gangster-turned-scholar-rat, who will help her on her quest to find her way back home. The poor district is plagued by The White Mask, a criminal who seemingly brainwashes people. And then there’s a conflict which goes way beyond Nairi’s initial plight of simply returning home. There’s an ominous mystery surrounding the titular Tower of Shirin.”

He continued: “We are going for a unique setting and art style, inspired not just by Japanese anime but also the likes of Disney and Pixar. The game comes across as endearing, rather than ‘childishly cute’.”

This game looks to have all the tropes of a great adventure. These include a host of beautifully drawn characters and locations and an absorbing and captivating story. As this is also a puzzle game you can expect to encounter plenty of brain-busting conundrums along the way and, perhaps as a means of solving these, collect, trade and combine a plethora of wacky items. This will all be tied up in a beautifully composed soundtrack ready for you to unwrap and get stuck into.

Nairi: Tower of Shirin is also due for Steam release. Both PC and Switch releases are penned for the future but those of you that want to have a play of the game like, yesterday, and are lucky enough to have an invite, can see the title at Another Indie’s GDC booth PL4316. As for the rest of us, it’s the usual case of keep your eyes peeled for more news. As always, you’ll know as we do.

The post Nairi: Tower of Shirin destined for Switch appeared first on That VideoGame Blog.



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