Rites are 3-on-3 battles where the teams attempt to launch a glowing orb that originates in the middle of the arena into their opponent’s pyre. Throwing the orb into the pyre damages it, and the goal is to completely destroy the opponent’s pyre. The player can only control one character at a time, but can freely switch between any of the three. Any of the exiles can pick up the orb, but holding the orb makes the controlled character vulnerable to the opponent’s aura (a small space around each character). If the exile touches an opponent’s aura, they drop the orb and are temporarily removed from the arena.
On top of unique gameplay, Pyre offers gorgeous art and no doubt a soundtrack to die for, if Bastion and Transistor are anything to go by. The story is told through visual novel-style on-screen narrative passages. Said passages include a hyperlink-type system to allow the player to zone in on particular phrases and explore the story further. The party can only travel during the day and must stop at night, at which point the Reader must determine what actions to take to support or improve the party. For example, the Reader can suggest scavenging for supplies, learning more of the world’s lore, or mentoring the three exiles to improve their skills.
Pyre is out now for digital release on Playstation 4 and PC for Windows, and you better believe I’ll be all over it as soon as I can get my hands on it.
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